Overview
This project was created solely by me, with the goal being to create a game from the ground up. This followed all aspects of the game design process, including brainstorming and grayboxing up through several iterations, UX testing, and a final prototype. There were significant new challenges to me, including 3D modeling and tying animations to models.
My Areas of Focus
- Navigate the entire game design process, from conception to the final product
- Create an engaging gameplay loop involving fast-paced, precise button inputs.
- Create 3D models and animations and implement them in Unity.
- Project Management, ensuring that the scope of the project made sense and deliverables were timely and valuable
- Ongoing iterative improvements driven by UX testing feedback
What I Learned
This was the first project I built from scratch with the goal to have a complete gameplay loop with win and loss conditions. Because of this, I needed to consider every aspect of the game (gameplay, audio, animations, models, UI, etc.). My biggest challenge came from 3D modeling, particularly of a non-humanoid model; it gave me a lot of respect for people that do 3D modeling on a professional level. I gathered crowd models from Mixamo, which was a new tool I learned about in school for quickly utilizing existing 3D humanoid models. The experience of creating Matador League gave me confidence that I bring to new projects, because even though the experiences, tools, and focal points change, the process of delivering a final game product is still fundamentally the same, and it's now something I've accomplished.
Current State
Thhe project has reached the minimum viable product outlined for version 1.0. There are tentative plans to add additional functionality to the game, including expanding interactivity with the crowd, obstacles and hazards, and a story-mode with additional characters and dialogue. However, this project is not in development at this time. You can find the existing version of the game on GitHub.